<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>rpg sketch 16 Devlog - itch.io</title><link>https://tunditur-unda.itch.io/rpg16</link><description>Pyroclast OI</description><item><guid>https://tunditur-unda.itch.io/rpg16/devlog/1496070/authors-notes</guid><title>Author&#039;s notes</title><link>https://tunditur-unda.itch.io/rpg16/devlog/1496070/authors-notes</link><pubDate>Tue, 21 Apr 2026 21:38:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s lots to talk about with this one: battle system, structure, process This one came together in a fun way. I had the idea a few weeks back for a battle system centered on a tug-of-war over eleme...</p>]]></description></item></channel></rss>