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Delightful discovery process.. Was pondering what terrain to memorize almost the whole way through. Relying on the power of the deep was also quite fun.  Good enemy names, too :)

Didn't find the bell or the bass until I chose to keep exploring the game after learning my lesson at the Pandemonium Shrine, but I'm glad I went out of my way for them.

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This game is so damn clever... probs my 2nd fav game of yours. I got the merc bell and I think I'm looking for a volcano?

EDIT- whoa is longmouth bass supposed to unbeatable!? 
EDIT EDIT- I think I beat it! I got to the Pandoshrine and got credits.

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congrats you did it!!! i don't know if your path to victory included defeating a bass but they can definitely be killed

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Awesome ideas for what Advanced Geomancy should look like. I could see this being a really fun class to use in a longer RPG, too. Oh and that overworld ability is crazy ahahahaha.

feel like there's something im missing

anything i can shed some light on?

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SINKING MUD! SINKING MUD!

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behemoths are hp pots and hardwoods are mp pots. this is well-known in geomantic circles

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particularly the circles that never tried to use geoments outside of battle

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does river rage only hit if i bring granite to try to survive the bass or am i just remarkably unlucky lmao

edit: i can't believe i forgot about sinking mud