Comments

Log in with itch.io to leave a comment.

(+1)

Ugh. Just a touch too hard. Even after getting the “idea” here, couldn’t win after a few different strategies, probably just too RNG dependent.

Great work for an hour though, and interesting idea!

i recently replayed this one and even though i thought i was nailing the fight i still  couldn't win. who gave this fucker so much hp

(+1)

Speaking as someone with minimal RPG-playing experience (they're just so long and I've been burned by some bad ones), I'm really loving these sketches. They're highlighting some of the textural possibilities of the genre's language that aren't immediately evident to me. 

Deleted post
(+1)

this was cool! i'm surprised at how much of an atmosphere you can create with even just stock rpgmaker assets...

I wasn't quite able to win in the time i spent with this game, but i appreciate the setup and payoff with the existence of the Dark spell - ('huh. is the demon weak to dark against expectations? no...') it does feel like it's somewhat RNG with how much more brutal some attack patterns can be

i also loved the author's notes and how much you had to say despite (or maybe because of) the 1 hour development time restriction.

(+1)

Won on my... fifth attempt, I think. First phase went badly compared to my previous try (I got through with 1 potion left), but then I got a really lucky pattern on the second phase.

That ending screen hit really hard, ahahaha. Well done.

(+1)

This is the first one of these sketches I'm trying, it's a cool experience!

I couldn't really beat it even after I figured out the strategy, it felt really RNG dependent. Which I think is kind of an inherent problem with RPGs if you want to tell a narrative through the combat systems. I think if I wanted to do that I'd rely more on heavily scripted events, but that does take away a lot of the magic, I guess.

It's incredibly cool to be able to see all the design notes afterwards, though! I'm very glad I played this.